ECD: John Bashyam Director: Alexandra Gavillet Producer: Welly Lo
VFX Supervisor: Elliot Fan Compositors: Anika Morris,Jesse Nelson
CG team: Carlos Aartsen, David Walz, Andrew Jerez 3D Modeling: Hung Ma Motion Graphics: Yura Seo 2D artist: Vicente Martinez Edit: John Kim Composer: Yuta Endo Colorist: Kaitlyn Battistelli Post-Producer: Krissy Engelson Head of Production: Chris Grey Live Action Production: Park Production House
Back with the team for a very fun and playful set of commercials for the Crocs shoe brand.
Most of the look development and CG assets were already created when I joined the project because the team was already hard at work on crafting the 8K hero stills of the campaign... But as they were finishing that up, I got tasked with animating those static pieces.
That included a bunch of fun stuff like some cloth FX to inflate the flower balloons, and a good bit of rigging to properly animate the plastic vegetation.
I also was in charge of tackling a couple of unique shots with specific challenges, like a giant iridescent hand coming down from the sky or the dirt bursts of flowers blooming in the desert.
In an amazing feat, our small but mighty team managed to slay about 80 vfx shots in 4 weeks.
Rendered in Maya using Redshift and composited in AfterEffects.
BREAKDOWN
During the pitch phase, Andrew had done some real cool tests in Houdini but since we were staying in Maya for production, I decided to give Bifrost MPM cloth solver a try.
Overall, it worked better than I had expected. And it was very fast to iterate, so it worked great for all the different inflatables we needed to simulate.
Those sims were than imported back into our rig as alembic files which allowed us to change the timing of the bloom with a simple slider control.